Skills for Humanity
用结构化推理方法分析决策、激励、系统与复杂问题。
s4h 方法层把推理传统转成各公开集群与领域的可检查步骤,可串联决策、事前验尸与激励分析。
适用场景
- 分析决策及其失败方式
- 梳理复杂系统中的激励
使用方法
通过作者 s4h 包安装并用 /s4h 提出问题,补充事实与约束,让所选方法有具体证据可用。
Skills
s4h-aesthetic-coherence-check
Tests whether the parts of something form a unified whole — finding the jarring inconsistencies that accumulate when different contributors work without a shared vision. TRIGGERS: 'coherence check', 'does this feel unified', 'something feels off', 'inconsistent', 'check the whole', 'does this hang together'.
human-avatar/skills-for-humanitys4h-aesthetic-elegance-testing
Tests whether a solution is more complex than it needs to be — distinguishing necessary complexity from accidental complexity that accreted over time. TRIGGERS: 'elegance test', 'is this too complex', 'over-engineered', 'is there a simpler way', 'does this feel right'.
human-avatar/skills-for-humanitys4h-aesthetic-pattern-detection
Identifies the underlying formal pattern at work — because most successful designs, arguments, and solutions share deep structural patterns, and naming the pattern unlocks the playbook. TRIGGERS: 'what pattern is this', 'pattern recognition', 'why does this work', 'identify the form', 'what structure is at play', 'what archetype is this'.
human-avatar/skills-for-humanitys4h-aesthetic-simplicity-analysis
Finds the simpler version while preserving what matters — not arbitrary reduction, but finding the core and discarding what is not it. TRIGGERS: 'find the simple version', 'simplify this', 'what's the essence', 'less but better', 'strip it back', 'what could we remove'.
human-avatar/skills-for-humanitys4h-aesthetic
Entry point for the aesthetic toolkit. Routes to the right aesthetic skill based on your situation. Use when you say 'aesthetic', 'check the design', 'does this feel right', 'is this elegant', 'is this too complex', 'what pattern is this', 'find the simpler version', or want an aesthetic lens applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-analogy-boundary-testing
Finds where an analogy breaks down before it's relied upon. Analogies fail silently — the damage happens when decisions are made on a mapping that doesn't hold in the relevant dimension. Triggers: 'stress-test this analogy', 'where does this comparison break', 'does this really apply', 'test the metaphor', 'where is the analogy wrong'.
human-avatar/skills-for-humanitys4h-analogy-domain-transfer
Imports solutions from unrelated domains by finding structural similarities between your problem and solved problems elsewhere. Triggers: 'cross-domain analogy', 'what solves this elsewhere', 'find a parallel problem', 'look outside this field', 'borrow a solution'.
human-avatar/skills-for-humanitys4h-analogy-perspective-shifting
Approaches a problem from completely different fields to break the assumption blindness that comes from domain expertise. Triggers: 'fresh eyes', 'outside perspective', 'what would a [different expert] say', 'beginner's mind', 'approach from another field'.
human-avatar/skills-for-humanitys4h-analogy-structure-mapping
Identifies the deep structural correspondence between two situations — genuine isomorphism vs superficial similarity. Triggers: 'does this analogy hold', 'map the structure', 'is this really like that', 'structural similarity', 'test the comparison'.
human-avatar/skills-for-humanitys4h-analogy
Entry point for the analogy toolkit. Routes to the right analogy skill based on your situation. Use when you say 'analogy', 'is this like that', 'find a comparison', 'import a solution from elsewhere', 'fresh eyes on this', 'where does this metaphor break', or want analogical reasoning applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-cognition-attention
Maps the attention economy of a mind or situation — what captures it, what depletes it, and how to protect it. Use when asked 'why can't I focus', 'attention keeps getting pulled away', 'how do I protect deep work', 'what's stealing my focus', 'I keep getting distracted', or when designing environments, workflows, or communications that need to respect cognitive bandwidth.
human-avatar/skills-for-humanitys4h-cognition-cognitive-load
Manages the limits of working memory — chunking, offloading, and reducing unnecessary complexity to free capacity for what matters. Use when asked 'this is too complex to hold in my head', 'I keep losing track of where I am', 'how do I make this simpler to think about', 'the design is overwhelming', 'people aren't retaining this', or when information architecture, learning design, or communication complexity needs to be optimised for working memory limits.
human-avatar/skills-for-humanitys4h-cognition-mental-models
Surfaces and audits the internal representations that drive perception and decision-making. Use when asked 'what assumptions am I making', 'why do I keep seeing this the same way', 'what model is driving this decision', 'I think I'm missing something about how this works', 'what's my mental model here', or when a belief or decision pattern needs to be examined from the inside.
human-avatar/skills-for-humanitys4h-cognition-metacognition
Applies thinking-about-thinking as a practical tool — monitoring comprehension, calibrating confidence, and knowing what you do not know. Use when asked 'how confident should I be about this', 'am I actually understanding this or just recognising it', 'what do I not know that I should know', 'I think I understand this but I keep getting it wrong', 'calibrate my confidence', or when the quality of reasoning on a complex problem needs to be assessed from the outside.
human-avatar/skills-for-humanitys4h-cognition
Entry point for the cognition toolkit. Routes to the right cognition skill based on your situation. Use when you say 'cognition', 'how am I thinking about this', 'why can't I focus', 'what mental model is driving this', 'am I thinking clearly', 'this is too complex to hold in my head', 'what do I actually know here', or want applied cognitive science without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-communication-audience-modeling
Maps what the audience currently believes, actually cares about, and fears before communicating — because communication fails at the receiver, not the sender. Triggers: 'model the audience', 'audience analysis', 'who am I talking to', 'what do they care about', 'why aren't they getting it'.
human-avatar/skills-for-humanitys4h-communication-clarity-audit
Audits a communication for places where the message will be lost, misread, or misunderstood — before it's sent. Triggers: 'clarity audit', 'will this be understood', 'check my message', 'edit for clarity', 'where will this be misread'.
human-avatar/skills-for-humanitys4h-communication-medium-selection
Matches the message to the right channel and format — the same content in the wrong medium loses most of its effect. Triggers: 'which channel', 'email vs meeting', 'should this be async or sync', 'medium fit', 'how should I deliver this'.
human-avatar/skills-for-humanitys4h-communication-objection-mapping
Maps likely objections before delivering a proposal — objections that are anticipated feel addressed; objections that land as surprises derail. Triggers: 'anticipate objections', 'what will they push back on', 'steelman the opposition', 'prepare for resistance', 'objection mapping'.
human-avatar/skills-for-humanitys4h-communication
Entry point for the communication toolkit. Routes to the right communication skill based on your situation. Use when you say 'communication', 'how do I say this', 'will this land', 'which channel', 'what will they push back on', 'does this make sense', or want communication help without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-constraint-hardness-testing
Tests whether a stated constraint is real — distinguishing genuine limits from assumptions, habits, or politics dressed as facts. Triggers: 'is this really a constraint', 'challenge the assumption', 'who says we can't', 'is this actually fixed', 'test the constraint'.
human-avatar/skills-for-humanitys4h-constraint-rule-inversion
Flips a constraint into a creative driver — uses the limit as the generative force rather than working around it. Triggers: 'invert the constraint', 'use the limitation', 'constraint as feature', 'what if this limit was the requirement'.
human-avatar/skills-for-humanitys4h-constraint-scope-reduction
Finds the minimum that satisfies the actual requirement — stripping everything wanted but not needed. Triggers: 'minimum viable', 'what's the minimum', 'strip this back', 'what do we actually need', 'scope reduction', 'simplify the requirement'.
human-avatar/skills-for-humanitys4h-constraint-workaround-mapping
Finds paths around a fixed constraint without removing it — routing around a hard limit to reach the same goal. Triggers: 'work around this', 'given this constraint', 'path around the blocker', 'how do we do this anyway', 'constrained solution'.
human-avatar/skills-for-humanitys4h-constraint
Entry point for the constraint toolkit. Routes to the right constraint skill based on your situation. Use when you say 'constraint', 'given this limit', 'we can't do X', 'is this really fixed', 'use the limitation', 'minimum viable', 'how do we do this anyway', or want constraint thinking applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-creativity-alternatives
Apply Edward de Bono's APC (Alternatives, Possibilities, Choices) tool to deliberately generate options before evaluating any of them. Use when the user is about to make a decision, wants more options before choosing, feels like they only see two paths, is planning something and wants to make sure they've considered all the approaches, or tends to go with the first good idea.
human-avatar/skills-for-humanitys4h-creativity-assumption-excavator
Surface and challenge the hidden assumptions in any problem, plan, or framing. Use when the user feels stuck despite trying multiple approaches, a problem seems intractable, a plan keeps failing for unclear reasons, something 'obvious' keeps producing unexpected results, or before using any other creative thinking tool when the problem itself might be wrongly framed. This is the prerequisite skill — run it when the ground itself might be wrong.
human-avatar/skills-for-humanitys4h-creativity-brainstorm
Run an orchestrated multi-method creative thinking sprint on a challenge. Use when the user wants to make real progress on a hard problem, says 'I need to think through this properly', wants a thorough creative exploration rather than a single technique, has a big decision or challenge and wants the full toolkit applied, or just says 'help me think through this'. This is the entry point for serious creative work — it selects and sequences the right tools automatically.
human-avatar/skills-for-humanitys4h-creativity-concept-fan
Apply Edward de Bono's Concept Fan to expand the solution space before committing to an approach. Use when the user has a goal or problem and wants to see the full range of ways to achieve it, feels locked into one solution, is evaluating options and wants to make sure they haven't missed any, or wants to think at different levels of abstraction before deciding.
human-avatar/skills-for-humanitys4h-creativity-consider-factors
Apply Edward de Bono's CAF (Consider All Factors) tool to map every relevant factor before making a decision or taking action. Use when the user is about to decide something important, wants to make sure they haven't missed anything, is planning an action and needs to think through consequences, or has been surprised by things they didn't anticipate. CAF is the pre-flight checklist for consequential decisions.
human-avatar/skills-for-humanitys4h-creativity-lateral-thinking
Apply Edward de Bono's lateral thinking to escape dominant patterns and generate genuinely new directions. Use when the user is stuck on a problem, wants alternatives to their current approach, says 'I keep thinking about this the same way', wants to think outside the box, or needs fresh angles on any challenge — creative, strategic, technical, or personal.
human-avatar/skills-for-humanitys4h-creativity-other-perspectives
Apply Edward de Bono's OPS (Other People's Shoes) tool to genuinely think from other perspectives. Use when the user needs to understand how others will respond to a decision, wants to anticipate objections, is designing something for other people, is in a conflict or negotiation, or needs to check whether they've considered the people affected by a situation. OPS is structured empathy — not sentiment, but reasoning.
human-avatar/skills-for-humanitys4h-creativity-plus-minus-interesting
Apply Edward de Bono's Plus/Minus/Interesting (PMI) tool for balanced evaluation of any idea, proposal, plan, or decision. Use when the user wants to evaluate something fairly, is tempted to immediately accept or reject an idea, needs to think through pros and cons more carefully, or wants to avoid snap judgments. Plus/Minus/Interesting is the antidote to confirmation bias in evaluation.
human-avatar/skills-for-humanitys4h-creativity-provocation
Apply Edward de Bono's Provocation Operation (Po) to use deliberately absurd or impossible statements as springboards to new ideas. Use when the user wants to break out of conventional thinking, says 'let's try something radical', wants to use provocation as a creative tool, or is stuck and needs an unconventional jolt. Also trigger when the user uses the prefix 'Po:' before a statement.
human-avatar/skills-for-humanitys4h-creativity-random-entry
Apply Edward de Bono's Random Entry technique — use an unrelated word, object, or image as a creative springboard to break out of cognitive ruts. Use when the user is stuck, wants unexpected inspiration, asks for a random creative prompt, wants to approach something from a completely fresh angle, or says they've exhausted their usual thinking. The randomness is the point — don't skip it.
human-avatar/skills-for-humanitys4h-creativity-six-hats
Apply Edward de Bono's Six Thinking Hats for structured parallel thinking. Use when the user wants to think through a decision, plan, or idea from multiple angles; wants to avoid groupthink or one-dimensional analysis; is preparing for a meeting or discussion; or wants a complete map of a situation before committing. Also use when the user mentions 'devil's advocate', 'playing it safe', 'gut feeling', or wants both optimism and caution applied to the same thing.
human-avatar/skills-for-humanitys4h-creativity-water-logic
Apply Edward de Bono's water logic for flow-based, non-judgmental exploration. Use when the user is in early-stage exploration and premature categorization is killing promising directions, wants to follow where ideas lead without forcing conclusions, is working on something open-ended where 'is this right?' is the wrong question, or needs to map possibilities before judging them. Water logic is the alternative to rock logic.
human-avatar/skills-for-humanitys4h-creativity
Entry point for the creativity toolkit. Routes to the right creative thinking technique based on your situation. Use when you say 'creativity', 'think creatively', 'I need fresh ideas', 'help me think differently', 'I'm stuck', or want creative help without knowing which specific tool applies. For comprehensive multi-method sessions, this runs them in sequence.
human-avatar/skills-for-humanitys4h-decision-criteria-weighting
Runs a weighted multi-criteria analysis — making explicit what matters, how much, and how each option performs against it. Triggers: 'weighted decision matrix', 'multi-criteria analysis', 'help me choose between', 'compare these options', 'decision matrix'.
human-avatar/skills-for-humanitys4h-decision-option-mapping
Ensures all real options are visible before choosing — countering the false dichotomy that limits consideration to the first two options that came to mind. Triggers: 'what are all the options', 'false dichotomy check', 'expand the option set', 'what else could we do', 'options inventory'.
human-avatar/skills-for-humanitys4h-decision-premortem-analysis
Imagines the decision has been made and failed — then diagnoses why. Breaks the commitment bias that prevents honest risk assessment after a direction is chosen. Triggers: 'pre-mortem', 'imagine this failed', 'what could go wrong', 'assume this doesn't work', 'failure mode analysis'.
human-avatar/skills-for-humanitys4h-decision-reversibility-analysis
Categorises a decision by reversibility and applies the appropriate level of process rigour. Triggers: 'is this reversible', 'how much should I think about this', 'one-way door', 'two-way door', 'decision type', 'how committed is this'.
human-avatar/skills-for-humanitys4h-decision
Entry point for the decision toolkit. Routes to the right decision skill based on your situation. Use when you say 'decision', 'help me decide', 'should I', 'which option', 'what are my choices', 'what could go wrong', 'is this reversible', or want decision help without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-design-constraints
Uses constraints productively — maps hard limits, soft preferences, and how the tightest constraints define the solution space. Triggers: 'what are the design constraints', 'map the constraints', 'what are we working within', 'what's fixed', 'constraint-driven design', 'what does the solution space look like', 'working within limits'.
human-avatar/skills-for-humanitys4h-design-iteration
Structures the feedback loop between making and learning — prototyping, testing, and convergence toward fit. Triggers: 'prototype and test', 'iterate on the design', 'how do we test this', 'get feedback on the design', 'what should we prototype', 'design feedback loop', 'test and learn', 'are we converging'.
human-avatar/skills-for-humanitys4h-design-simplicity
Applies the design principle of removing rather than adding — finding the form that does exactly what is needed, nothing more. Triggers: 'simplify this', 'remove what's unnecessary', 'it's too complicated', 'what can we cut', 'reduce the design', 'it's bloated', 'make it simpler', 'find the essential form', 'what's really needed here'.
human-avatar/skills-for-humanitys4h-design-user-needs
Distinguishes real needs from stated wants — uses jobs-to-be-done and latent need mapping to find what actually matters. Triggers: 'what do users actually need', 'jobs to be done', 'understand the user', 'find the real need', 'stated want versus actual need', 'user research', 'what problem are we solving'.
human-avatar/skills-for-humanitys4h-design
Entry point for the design thinking toolkit. Routes to the right design skill based on your situation. Use when you say 'design', 'user needs', 'what do people actually want', 'design constraints', 'prototype and iterate', 'simplify this', 'remove what's unnecessary', or want design thinking applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-ecology-carrying-capacity
Applies carrying capacity thinking to any system with limits — maps the ceiling, overshoot risk, and what happens when it is crossed. Use when asked about 'capacity limits', 'how much can this system handle', 'are we overloaded', 'growth ceiling', 'when do we hit the wall', or 'sustainable scale'.
human-avatar/skills-for-humanitys4h-ecology-interdependence
Maps dependency webs and the cascading effects of removing or changing a node in the web. Use when asked 'who depends on whom', 'what cascades if we change X', 'downstream effects', 'what holds this together', 'ripple effects', or 'what breaks if we remove this'.
human-avatar/skills-for-humanitys4h-ecology-keystone-species
Identifies the entities with disproportionate structural importance — whose removal would collapse the system. Use when asked 'who is critical here', 'what holds this together', 'single points of failure', 'what if we lose X', 'irreplaceable actors', or 'structural dependencies'.
human-avatar/skills-for-humanitys4h-ecology-succession
Applies ecological succession to understand how systems evolve through stages — pioneer, consolidation, climax, and disturbance. Use when asked 'what stage are we at', 'where are we in the cycle', 'what comes next', 'the old model isn't working anymore', 'we're in transition', or 'what does disruption mean for us'.
human-avatar/skills-for-humanitys4h-ecology
Entry point for the ecology thinking toolkit. Routes to the right ecology skill based on your situation. Use when you say 'ecology', 'carrying capacity', 'keystone', 'interdependence', 'succession', 'what holds this system together', 'who depends on whom', 'what happens if we remove X', or want ecological thinking applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-economics-coordination
Diagnoses collective action failures, public goods problems, and why individually rational behaviour produces collective irrationality. Triggers: 'collective action problem', 'tragedy of the commons', 'free rider', 'everyone is acting in their own interest but the result is bad for all', 'why won't people contribute', 'public good', 'how do we get people to cooperate', 'commons', any situation where individual rationality produces group-level harm.
human-avatar/skills-for-humanitys4h-economics-externalities
Identifies costs and benefits not borne by the decision-maker — and how to internalise them. Triggers: 'externality', 'who else is affected', 'costs falling on others', 'side effects', 'spillover', 'the market isn't accounting for this', 'negative externality', 'positive externality', 'social cost vs. private cost', 'Pigou', any situation where the person deciding does not bear all the consequences.
human-avatar/skills-for-humanitys4h-economics-incentive-mapping
Maps who benefits, who pays, and what behaviours the incentive structure actually produces. Triggers: 'what's the incentive here', 'why do people keep doing this', 'incentives are misaligned', 'who benefits from this', 'why isn't this working despite the policy', 'what does the structure reward', 'people say one thing but do another', any situation where behaviour diverges from stated intent.
human-avatar/skills-for-humanitys4h-economics-margin
Applies marginal thinking: the relevant decision is the next unit, not the average or the sunk cost. Triggers: 'should we do more of this', 'should we expand', 'should we cut', 'marginal cost', 'sunk cost', 'we've already invested so much', 'average cost', 'is this worth continuing', 'how much should we produce', 'at what point should we stop', any decision about quantity, scale, or whether to continue an existing commitment.
human-avatar/skills-for-humanitys4h-economics-opportunity-cost
Maps the true cost of a choice by making explicit what is foregone. Triggers: 'opportunity cost', 'what am I giving up', 'what else could I do with this', 'hidden cost', 'what's the real cost of this', 'what are we not doing by doing this', any decision where the cost of the chosen path needs to be compared against the best alternative.
human-avatar/skills-for-humanitys4h-economics
Entry point for the economics toolkit. Routes to the right economics skill based on your situation. Use when you say 'economics', 'what's the incentive here', 'what am I giving up', 'who pays for this', 'should we do more or less of this', 'why won't people cooperate', 'externality', 'opportunity cost', 'marginal', or want economic reasoning applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-emotional-motivation-mapping
Maps what genuinely drives different people — beyond stated reasons and job descriptions. Use when incentives seem misaligned or individual behaviour is hard to predict. TRIGGERS: 'what motivates them', 'motivation map', 'why are they behaving like this', 'what drives this person', 'understand the incentives'.
human-avatar/skills-for-humanitys4h-emotional-resistance-diagnosis
Diagnoses why people are resisting — finding what's underneath the pushback. Resistance is information, not obstruction; it always has a source. TRIGGERS: 'why are they resisting', 'diagnose the pushback', 'they won't get on board', 'people aren't buying in', 'resistance diagnosis'.
human-avatar/skills-for-humanitys4h-emotional-stakes-mapping
Maps what each stakeholder actually cares about underneath their stated position — because addressing the stated position while missing the real stake accomplishes nothing. TRIGGERS: 'what do they actually want', 'underlying stakes', 'what's really at stake', 'beneath the position', 'why won't they agree'.
human-avatar/skills-for-humanitys4h-emotional-trust-audit
Maps what is building and eroding trust in a relationship or situation — trust degrades silently until it fails loudly. TRIGGERS: 'trust audit', 'why don't they trust us', 'relationship health check', 'what's eroding trust', 'build trust with'.
human-avatar/skills-for-humanitys4h-emotional
Entry point for the emotional intelligence toolkit. Routes to the right emotional skill based on your situation. Use when you say 'emotional', 'why are they behaving like this', 'what motivates them', 'why the resistance', 'what do they really want', 'trust issues', or want emotional/interpersonal reasoning applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-epistemology-epistemic-status
Produces an honest, rigorous calibration of what you know vs. believe vs. assume vs. hope across a domain. Assigns explicit epistemic statuses to claims and flags when high-confidence claims rest on lower-confidence foundations. Draws from the rationalist tradition of explicit epistemic labeling. Use when you say 'how certain should I be', 'what do we actually know here', 'I want an honest read of our assumptions', 'separate what we know from what we're guessing', 'give me an epistemic audit', 'I want to stop conflating confident with correct', or when producing analysis where the confidence level matters as much as the content.
human-avatar/skills-for-humanitys4h-epistemology-justification
Analyzes what would actually justify believing a claim. Maps the justification structure (foundationalist, coherentist, reliabilist) and identifies the weakest link in the chain. Use when you say 'what would it actually take to know this', 'is this belief actually justified', 'what's the foundation for this assumption', 'we keep citing the same evidence for everything', 'I believe this but I can't say why', 'what would change my mind', or when a claim feels supported but you want to make the support structure explicit and test it.
human-avatar/skills-for-humanitys4h-epistemology-knowledge-types
Maps what kind of knowing is actually in play for a claim or question. Distinguishes a priori from a posteriori knowledge; propositional (knowing that) from procedural (knowing how) from acquaintance (knowing of); and knowledge sourced from perception, inference, testimony, intuition, or memory. Use when you say 'what kind of claim is this', 'is this something we can reason our way to or do we need evidence', 'they're treating this as obvious but I don't think it is', 'is this really an empirical question', or when you need to assess what standards of justification apply before testing whether a claim is true.
human-avatar/skills-for-humanitys4h-epistemology-limits
Identifies what can't be known and why, then clarifies what can be established within those limits and reframes the question into its answerable part. Distinguishes fundamental limits (Gödel, underdetermination, observer effects), practical limits (evidence is unavailable, destroyed, or counterfactual), and conceptual limits (the question is malformed). Use when you say 'can this even be known', 'we keep investigating and it doesn't settle', 'is this question actually answerable', 'I need to know X but X might be unknowable', 'we have a hard epistemological limit here', or when investigation has been thorough but the question remains open.
human-avatar/skills-for-humanitys4h-epistemology
Entry point for the epistemology toolkit. Routes to the right skill based on your situation. Use when you say 'what do I actually know here', 'is this knowable', 'how certain should I be', 'what would justify believing this', 'what kind of claim is this', 'am I confusing assumption with knowledge', 'what are the limits of what we can establish', or want philosophical rigor applied to questions of knowledge without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-ethics-bias-check
Evaluate an algorithm, model, ranking system, recommendation engine, or automated decision process for discriminatory patterns and unfair outcomes. Use before deploying any system that makes decisions about people or ranks/filters/scores people. TRIGGERS: 'bias check', 'check this algorithm for bias', 'is this fair', 'fairness audit', any ML model, ranking function, scoring system, content recommendation, or automated decision that differentiates between people.
human-avatar/skills-for-humanitys4h-ethics-check
A fast, comprehensive ethics report on any decision, action, or situation — runs all five ethical frameworks in a single pass. Lighter than ethics-council (no peer review, no HTML report), heavier than ethics-impact-scan. Triggers: 'ethics check', 'quick ethics review', 'full ethics report', 'check this ethically', 'run an ethics check', any request for a complete ethical assessment without full council process.
human-avatar/skills-for-humanitys4h-ethics-consent-review
Review a UX flow, data practice, or communication pattern to verify that user consent is genuine — informed, voluntary, and meaningful. Use during design or implementation of checkout flows, onboarding, notification settings, permissions requests, terms of service, dark patterns, or any feature where users make choices about what they share or agree to. TRIGGERS: 'consent review', 'is this dark pattern', 'check this onboarding flow', 'is this consent genuine', any UX that involves users agreeing to something, sharing data, or opting in/out.
human-avatar/skills-for-humanitys4h-ethics-council
Run any decision, feature, policy, or action through a council of 5 ethical framework advisors who independently analyze it from different moral foundations, peer-review each other's reasoning, and synthesize a final verdict. MANDATORY TRIGGERS: 'ethics council this', 'run the ethics council', 'ethical pressure-test', 'is this ethical', 'sanity check the ethics'. STRONG TRIGGERS: any decision with clear stakeholder harm potential, trade-offs between competing values, questions about fairness or rights, situations where someone's interests are being weighed against others. Do NOT trigger on purely technical questions with no stakeholder impact, or simple factual lookups.
human-avatar/skills-for-humanitys4h-ethics-crisis-triage
Rapid multi-framework ethical assessment when something has already gone wrong — a data breach, a harmful outcome, a discriminatory incident, a policy failure, or any situation requiring an urgent ethical response. Use when the user is dealing with an active incident or has just discovered something went wrong. TRIGGERS: 'ethics triage', 'something went wrong', 'incident ethics', 'how do we handle this', any post-incident or mid-incident situation where the ethical dimensions of a response need to be worked out fast.
human-avatar/skills-for-humanitys4h-ethics-data-audit
Audit a data collection, retention, or sharing decision against ethical standards. Use when the user is making decisions about what data to collect, how long to keep it, who can access it, or who it's shared with. TRIGGERS: 'audit this data decision', 'is this data practice ok', 'data ethics check', any change to data models, privacy controls, analytics instrumentation, data sharing agreements, or retention policies. Goes beyond legal compliance — evaluates whether the practice is ethical, not just lawful.
human-avatar/skills-for-humanitys4h-ethics-empathy-circle
Applies Jaron Lanier's Circle of Empathy framework to determine which entities deserve moral consideration and rights. Use when questions arise about AI personhood, machine rights, robot citizenship, algorithmic agency, animal rights, or any decision about which entities belong inside or outside the circle of moral concern. Triggers: 'does this AI deserve rights?', 'should we treat this system as a person?', 'circle of empathy', 'moral consideration', 'AI personhood', 'which entities matter morally', 'are we anthropomorphizing?', 'is this a category error?'
human-avatar/skills-for-humanitys4h-ethics-impact-scan
Run a quick ethical impact assessment on a proposed feature, change, or decision before it ships. Use when the user is about to build or ship something and wants to surface who benefits, who's harmed, and at what scale — before commitments are made. TRIGGERS: 'ethics scan', 'impact check', 'who does this affect', 'is this safe to ship', any new feature proposal where stakeholder impact is unclear. Lightweight — takes minutes, not hours.
human-avatar/skills-for-humanitys4h-ethics-vendor-review
Evaluate a third-party vendor, supplier, partner, or integration against ethical standards before signing a contract or shipping their code or service. Use when considering a new supplier, SaaS tool, data provider, API integration, outsourcing arrangement, or partnership. TRIGGERS: 'vet this vendor', 'is this supplier ok', 'ethics check on this partner', 'should we use this third party', any third-party evaluation where labour practices, data handling, business model, or alignment with values is a consideration.
human-avatar/skills-for-humanitys4h-ethics
Entry point for the ethics toolkit. Routes to the right ethical analysis skill based on your situation. Use when you say 'ethics', 'is this ethical', 'sanity check this', 'who does this affect', 'is this fair', 'something feels wrong', or want ethical reasoning applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-evolution-arms-race
Analyses coevolutionary escalation — when parties adapt to each other in cycles that may help neither. Triggers: 'arms race', 'coevolution', 'escalation spiral', 'we keep one-upping each other', 'race to the bottom', 'they adapt to everything we do', 'tit-for-tat escalation', 'are we running to stand still', 'coevolutionary treadmill'.
human-avatar/skills-for-humanitys4h-evolution-fitness-landscape
Maps the solution space as peaks and valleys to understand local optima, adaptive valleys, and path dependence. Triggers: 'are we stuck', 'local maximum', 'fitness landscape', 'why can't we get to the next level', 'path dependence', 'trapped by success', 'incremental improvement is not working', 'we need a discontinuous leap', 'adjacent possible'.
human-avatar/skills-for-humanitys4h-evolution-niche
Applies competitive exclusion and niche theory to understand differentiation, coexistence, and competitive strategy. Triggers: 'what niche are we in', 'how do we differentiate', 'why can these two strategies coexist', 'competitive exclusion', 'who will win this market', 'niche overlap', 'are we too similar to our competitors', 'resource partitioning'.
human-avatar/skills-for-humanitys4h-evolution-variation-selection
Applies the variation-selection-retention triad to understand how populations and strategies adapt over time. Triggers: 'how does this evolve', 'what gets selected for', 'why do some strategies persist and others die out', 'population dynamics', 'selection pressure', 'what survives in this environment', 'who wins over time'.
human-avatar/skills-for-humanitys4h-evolution
Entry point for the evolution thinking toolkit. Routes to the right evolution skill based on your situation. Use when you say 'evolution', 'natural selection', 'how does this population change over time', 'why does this strategy persist', 'what niche am I competing in', 'fitness landscape', 'arms race', 'coevolution', or want evolutionary thinking applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-game-theory-auction
Analyses bidding strategy and auction design — how much to bid, how to avoid the winner's curse, and how to design revenue-maximising or efficient auctions. Triggers: 'bidding strategy', 'auction analysis', 'how much should I bid', 'auction design', 'winner's curse', 'sealed bid', 'how do I avoid overbidding', 'procurement auction', 'design an auction', 'competitive offer'.
human-avatar/skills-for-humanitys4h-game-theory-coalition
Analyses which coalitions form and how to divide gains fairly using cooperative game theory and the Shapley value. Triggers: 'coalition formation', 'who should we partner with', 'cooperative game theory', 'Shapley value', 'fair division', 'stable coalition', 'which coalition will form', 'equity split', 'power in a coalition', 'how should we divide this up fairly'.
human-avatar/skills-for-humanitys4h-game-theory-equilibrium
Finds the stable outcome of a strategic interaction — the point where no player can improve their result by changing their strategy alone. Triggers: 'Nash equilibrium', 'dominant strategy', 'what's the stable outcome', 'equilibrium analysis', 'payoff matrix', 'what will rational players do', 'where will this land'.
human-avatar/skills-for-humanitys4h-game-theory-iterated
Analyses long-run repeated interactions — how cooperation forms, how trust is built, how defection spirals start, and which strategies sustain cooperation. Triggers: 'repeated game', 'iterated strategy', 'long-run relationship', 'reputation effects', 'how do I sustain cooperation', 'tit for tat', 'shadow of the future', 'will they defect', 'ongoing relationship after betrayal', 'how do we recover from this'.
human-avatar/skills-for-humanitys4h-game-theory-mechanism-design
Designs rules and incentive systems that produce desired outcomes even when players are self-interested. Triggers: 'mechanism design', 'incentive design', 'design a system that makes people do X', 'reverse game theory', 'incentivize honest behavior', 'design rules', 'how do I get people to reveal their true preferences', 'how do I align incentives', 'the current system produces the wrong behavior'.
human-avatar/skills-for-humanitys4h-game-theory-prisoners-dilemma
Analyses cooperation problems where individual rationality produces collective irrationality. Triggers: 'cooperation problem', 'prisoner's dilemma', 'everyone defects even though cooperation is better', 'race to the bottom', 'should I cooperate or defect', 'why won't anyone cooperate', 'collective action failure', 'why do we all end up worse off'.
human-avatar/skills-for-humanitys4h-game-theory-signaling
Analyses credibility problems and designs signals that are believable because they're costly to fake. Triggers: 'how do I signal credibly', 'signaling', 'they won't believe me', 'cheap talk', 'commitment device', 'how do I make a credible commitment', 'asymmetric information', 'how do I prove I'm serious', 'they don't trust my claim'.
human-avatar/skills-for-humanitys4h-game-theory
Routes to the right game-theory skill for your strategic situation. Triggers: 'game theory', 'strategic interaction', 'what will they do', 'payoff analysis', 'how do I think about this strategically', 'incentive design', 'cooperation problem', 'bidding strategy', any situation where the best choice depends on what others choose.
human-avatar/skills-for-humanitys4h-historical-cycle-detection
Identifies what recurring cycle the current situation is an instance of — and where in that cycle you currently are. TRIGGERS: 'what cycle is this', 'where are we in the cycle', 'is this a bubble', 'what comes next', 'have we been here before'.
human-avatar/skills-for-humanitys4h-historical-failure-analysis
Extracts recurring failure modes from similar past situations — most failures have happened before in recognisable patterns. TRIGGERS: 'what usually goes wrong', 'failure pattern analysis', 'how do these typically fail', 'what went wrong last time', 'avoid past mistakes'.
human-avatar/skills-for-humanitys4h-historical-lesson-extraction
Extracts the transferable principle from a specific historical case — separating the contingent surface details from the underlying rule that applies across contexts. TRIGGERS: 'what's the lesson', 'extract the lesson', 'what should we learn from this', 'generalise from this case', 'apply this to our situation'.
human-avatar/skills-for-humanitys4h-historical-precedent-analysis
Finds and applies genuinely similar historical situations to inform a current decision — distinguishing true precedents from superficial analogies. TRIGGERS: 'historical precedent', 'has this happened before', 'what does history say', 'find a precedent', 'what did others do in this situation'.
human-avatar/skills-for-humanitys4h-historical
Entry point for the historical reasoning toolkit. Routes to the right historical skill based on your situation. Use when you say 'historical', 'has this happened before', 'what does history say', 'what cycle is this', 'what usually goes wrong', 'what's the lesson', or want historical reasoning applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-identity-character-testing
Asks what a person or organisation of genuine integrity would do — grounding decisions in character rather than calculation. Triggers: 'character test', 'what would a person of integrity do', 'what does this say about us', 'gut check', 'would I be proud of this', 'are we being who we want to be'.
human-avatar/skills-for-humanitys4h-identity-mission-alignment
Tests whether a proposed decision is genuinely aligned with stated mission — or is rationalising a departure from it. Triggers: 'mission alignment', 'is this on mission', 'are we drifting', 'mission check', 'does this serve our purpose', 'on brand'.
human-avatar/skills-for-humanitys4h-identity-values-clarification
Surfaces and tests actual operative values — distinguishing what is stated from what decisions actually reveal. Triggers: 'values clarification', 'what do we actually stand for', 'is this consistent with our values', 'values alignment check', 'test the values', 'what do our decisions reveal'.
human-avatar/skills-for-humanitys4h-identity
Entry point for the identity toolkit. Routes to the right identity skill based on your situation. Use when you say 'identity', 'who are we', 'values check', 'is this on mission', 'what do we actually stand for', 'gut check', 'are we drifting', or want identity/values reasoning applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-information-compression
Applies lossy vs lossless compression thinking to representation and communication. Use when asked to 'cut this down', 'what can I remove', 'what's essential here', 'summarise without losing the key point', 'what must be preserved', or when a representation needs to be more efficient without becoming misleading.
human-avatar/skills-for-humanitys4h-information-entropy
Measures uncertainty, surprise, and information content using Shannon entropy. Use when asked 'how much information does this actually contain', 'how uncertain is this source', 'is this result surprising', 'what should I update on', 'where is the real information in this dataset', or when you need to distinguish high-information from low-information inputs.
human-avatar/skills-for-humanitys4h-information-redundancy
Maps where redundancy creates resilience and error correction versus where it creates waste. Use when asked about 'duplication', 'repetition', 'backup systems', 'is this redundant?', 'we're saying the same thing twice', 'single point of failure', or 'is this repetition helping or hurting'.
human-avatar/skills-for-humanitys4h-information-signal-noise
Separates meaningful signal from background noise. Use when asked to 'find the signal', 'cut through the noise', 'what actually matters here', 'what's driving the variation', 'is this data telling us something real', or when a source is overwhelming and it's unclear what's relevant.
human-avatar/skills-for-humanitys4h-information
Entry point for the information theory toolkit. Routes to the right information skill based on your situation. Use when you say 'information', 'signal vs noise', 'what matters here', 'too much data', 'what can be cut', 'redundancy', 'uncertainty', 'surprise', 'how much information does this actually contain', or want information-theoretic thinking applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-investigation-claim-decomposition
Breaks a complex claim into its smallest independently verifiable parts, classifies each sub-claim, and identifies which parts carry the most logical load. Use when a claim feels too big to verify as a unit — 'what exactly is this claiming', 'break this down', 'what are the hidden assumptions in this statement', 'this seems like multiple claims at once', 'what would I need to verify to believe this'.
human-avatar/skills-for-humanitys4h-investigation-counter-hypothesis
Generates the best alternative explanations for the same observations. Use when you have a claim or explanation and want to know whether something else could explain the evidence just as well — 'could there be another explanation', 'what else could cause this', 'am I sure this isn't something else', 'steel-man the alternative', 'what would a skeptic say', 'rival hypotheses'.
human-avatar/skills-for-humanitys4h-investigation-evidence-audit
Evaluates the quality, strength, and completeness of evidence for a claim. Covers evidence type hierarchy, sample quality, methodological soundness, conflicts of interest, and what's notably absent. Use when you want to know how good the evidence is — 'is this evidence strong', 'evaluate the research', 'how solid is this', 'is this just one study', 'what kind of evidence supports this', 'what's missing from the evidence'.
human-avatar/skills-for-humanitys4h-investigation-source-trace
Traces a claim back to its origin: who first made it, what evidence it rested on, and how it has been distorted in transmission. Use when you've heard something and want to know where it actually came from — 'where does this claim come from', 'who first said this', 'I've heard that X is true', 'trace the source', 'is this just a rumor', 'how did this become conventional wisdom'.
human-avatar/skills-for-humanitys4h-investigation-triangulation
Verifies a claim across genuinely independent sources, distinguishing amplification from true corroboration. Use when you want to know if multiple sources actually confirm something — 'can I verify this from multiple angles', 'do independent sources agree', 'is this confirmed by more than one source', 'are these sources actually independent', 'how well-corroborated is this claim'.
human-avatar/skills-for-humanitys4h-investigation
Entry point for the investigation toolkit. Routes to the right investigation skill based on what you're trying to establish. Use when you say 'investigate', 'verify this', 'check this claim', 'where does this come from', 'is this true', 'trace the source', 'stress-test this belief', 'what's the evidence', 'could something else explain this', or want to know whether something you've heard is actually true.
human-avatar/skills-for-humanitys4h-linguistics-connotation
Maps the emotional and political freight that words carry beyond their literal meaning. Use when you say 'this word feels wrong', 'what does this term really signal', 'is this word loaded', 'find a better word for this', 'what are the connotations of', 'why does this language feel off', or when word choice is creating unintended reactions.
human-avatar/skills-for-humanitys4h-linguistics-framing
Identifies how the frame around an issue shapes what options are visible and what conclusions feel natural. Use when you say 'how is this being framed', 'reframe this', 'I want to see this differently', 'the way we're talking about this feels wrong', 'what frame is being used here', or when a conversation keeps hitting the same wall.
human-avatar/skills-for-humanitys4h-linguistics-pragmatics
Analyzes what is implied rather than said — the gap between literal content and communicative meaning. Use when you say 'what does this really mean', 'what is this message actually doing', 'is this a threat', 'what is being implied here', 'what does this leave unsaid', 'why does this feel off even though it seems polite', or when a communication seems fine on the surface but something is wrong underneath.
human-avatar/skills-for-humanitys4h-linguistics-semantic-drift
Tracks how meanings shift over time or across groups — concept creep, definition drift, and what it costs when words change. Use when you say 'this word doesn't mean what it used to', 'people are using this term differently now', 'this definition has been captured', 'concept creep', 'the word has been weaponised', 'we need to define our terms', or when a key term is contested or means different things to different audiences.
human-avatar/skills-for-humanitys4h-linguistics
Entry point for the linguistics toolkit. Routes to the right linguistics skill based on your situation. Use when you say 'linguistics', 'how is this framed', 'what does this word really mean', 'what is implied here', 'what does this word carry', 'how has this term changed', or want language analysis applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-logic-argument-validation
Check whether an argument's premises actually support its conclusion, and identify logical fallacies. Use when reviewing a design decision, technical proposal, product argument, or any reasoning where the conclusion needs to hold up under scrutiny. TRIGGERS: 'validate this argument', 'does this logic hold', 'check my reasoning', 'is this a fallacy', 'find the flaw in this', any proposal or decision where the reasoning chain matters. Pairs well with logic-consistency-check when a full document needs scrutiny.
human-avatar/skills-for-humanitys4h-logic-causality-mapping
Map causal relationships, trace dependencies, and reason about consequences before acting. Use when you need to understand what causes what, what breaks if something changes, or what must be true for a plan to work. TRIGGERS: 'map the dependencies', 'what causes this', 'what breaks if I change X', 'trace the root cause', 'if X then what', 'what has to be true for this to work', any situation involving root cause analysis, impact assessment, dependency tracing, or reasoning about chains of effect.
human-avatar/skills-for-humanitys4h-logic-check
A fast, comprehensive logic report on any argument, plan, or reasoning — validates premises, tests inference, detects fallacies, surfaces hidden assumptions, and produces a verdict. Lighter than logic-council (no peer review), heavier than logic-argument-validation (covers the whole reasoning, not just one argument). Triggers: 'logic check', 'quick logic review', 'check my reasoning', 'is this sound', 'full logic check', any request for a complete logical assessment.
human-avatar/skills-for-humanitys4h-logic-consistency-check
Surface internal contradictions, conflicting requirements, and edge cases that expose hidden conflicts in a document, spec, plan, design, or set of requirements. Use when something feels off but you can't pinpoint why, before committing to a design, or when requirements have grown incrementally and may have drifted out of sync. TRIGGERS: 'consistency check', 'find contradictions', 'does this spec make sense', 'check for conflicts', 'something feels wrong here', reviewing requirements docs, technical specs, architecture plans, product briefs, or any document where internal coherence matters.
human-avatar/skills-for-humanitys4h-logic-constraint-mapping
Map the full constraint landscape for a decision, design, or plan — distinguishing hard limits from soft preferences, surfacing hidden constraints, and finding conflicts between them. Use before committing to an approach, when a plan keeps hitting unexpected walls, or when it's unclear what's actually negotiable. TRIGGERS: 'map the constraints', 'what are we actually working with', 'what's blocking this', 'what can we change', 'constraint analysis', any situation where the boundaries of what's possible need to be understood before proceeding.
human-avatar/skills-for-humanitys4h-logic-council
Run a reasoning problem, argument, plan, or decision through a council of 5 logical reasoning advisors who analyze it from distinct reasoning frameworks, peer-review each other, and synthesize a verdict on whether the reasoning holds. MANDATORY TRIGGERS: 'logic council this', 'run the logic council', 'pressure-test this reasoning', 'is my thinking sound'. STRONG TRIGGERS: any complex argument where the conclusion matters, a plan with non-obvious dependencies, reasoning you've invested in and want stress-tested. Use ethics-council for moral questions, llm-council for general decisions — this council is specifically for testing the soundness of reasoning itself.
human-avatar/skills-for-humanitys4h-logic-fixer
Take broken reasoning — a flawed argument, contradictory spec, unsound plan, or invalid inference — diagnose exactly what's wrong, and produce a corrected version. Use when you have reasoning that doesn't hold and you want it fixed, not just critiqued. TRIGGERS: 'fix this reasoning', 'repair this argument', 'this logic is broken, fix it', 'make this argument sound', 'my reasoning is circular, help', any situation where broken reasoning needs to be made valid rather than just flagged. Pairs with logic-argument-validation (which diagnoses) and logic-council (which pressure-tests) — this skill fixes.
human-avatar/skills-for-humanitys4h-logic
Entry point for the logic toolkit. Routes to the right logic skill based on your situation. Use when you say 'logic', 'is this sound', 'check my reasoning', 'find the flaw', 'fix this argument', 'find contradictions', 'map the dependencies', 'map the constraints', or want logical analysis applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-mindset-flow
Applies Csikszentmihalyi's flow framework to diagnose why optimal experience isn't occurring and redesign the conditions for it. Use when you can't get absorbed in important work, find yourself distracted and scattered, feel chronically bored or chronically anxious in your work, want to design conditions for deep work, or used to experience flow and have lost it. Triggers: 'flow', 'deep work', 'I can't focus', 'I'm always distracted', 'I want to get absorbed in my work', 'I feel bored at work', 'I used to experience flow and I don't anymore', 'optimal experience', 'getting in the zone'.
human-avatar/skills-for-humanitys4h-mindset-growth
Applies Carol Dweck's growth mindset research as a practical methodology — the actual mechanics, not the motivational poster version. Use when you're treating failure as evidence about your identity, avoiding challenges because of what failure would mean, comparing yourself to others in a way that deflates rather than inspires, or struggling to persist in areas where you're not naturally good. Triggers: 'growth mindset', 'I hate not being good at things', 'failure feels personal', 'I avoid things I might fail at', 'I feel stupid when I struggle', 'fixed mindset', 'talent vs. effort'.
human-avatar/skills-for-humanitys4h-mindset-positive
Applies positive psychology as a rigorous practice — not pop-psychology positivity. Use when you want to build flourishing, diagnose what dimension of wellbeing is underdeveloped, understand what makes life feel meaningful or hollow, or identify why you're not thriving despite the absence of obvious problems. Triggers: 'positive psychology', 'flourishing', 'I want to thrive', 'I'm not happy but I don't know why', 'what makes life meaningful', 'I have everything I need but still feel flat', 'wellbeing', 'PERMA'.
human-avatar/skills-for-humanitys4h-mindset-reframe
Applies cognitive reframing as a rigorous methodology — CBT-adjacent but not therapy. Use when you're stuck in a negative thought loop, interpreting a situation in a consistently unhelpful way, catastrophizing, or noticing that your automatic interpretation of events generates disproportionate distress. Triggers: 'reframe', 'negative thought loop', 'I keep catastrophizing', 'I can't stop thinking about it the worst way', 'cognitive distortion', 'I keep assuming the worst', 'stuck in my head about this', 'help me think about this differently'.
human-avatar/skills-for-humanitys4h-mindset-stoic
Applies the full Stoic toolkit as a practical thinking methodology. Use when you're caught in worry about outcomes you can't control, struggling with circumstances outside your power, suffering from what others think of you, facing adversity or loss, or wanting to develop equanimity. Triggers: 'stoic', 'what's in my control', 'I keep worrying about outcomes', 'help me accept this', 'I can't stop thinking about what might go wrong', 'someone else controls the outcome', 'dealing with adversity'.
human-avatar/skills-for-humanitys4h-mindset
Entry point for the mindset toolkit. Routes to the right mindset skill based on your situation. Use when you say 'mindset', 'change my perspective', 'I keep thinking about this the wrong way', 'help me deal with what I can't control', 'I want to flourish more', 'I keep treating failure personally', 'I'm stuck in a negative thought loop', 'I can't focus', 'I want to get into flow', or any request for a philosophical or psychological orientation shift.
human-avatar/skills-for-humanitys4h-narrative-audience-modeling
Maps the audience's current beliefs, real goals, fears, and threshold conditions before communicating with them. Use when asked to 'model the audience', 'audience analysis', 'who am I talking to', 'what do they care about', or 'why aren't they getting it'.
human-avatar/skills-for-humanitys4h-narrative-frame-analysis
Identifies the current frame around a situation and generates alternative frames that reveal different truths. Use when asked to 'reframe this', 'the framing is wrong', 'change the narrative', 'different angle', or 'why won't they see it'.
human-avatar/skills-for-humanitys4h-narrative-structure-mapping
Applies story architecture to any communication — proposal, presentation, strategy doc — so it moves people rather than informing them. Use when asked to 'structure this as a story', 'make this compelling', 'narrative arc', 'how do I present this', or 'story structure'.
human-avatar/skills-for-humanitys4h-narrative-tension-mapping
Finds or creates the tension that makes communication worth paying attention to. Use when asked 'this feels flat', 'no one's engaging', 'make this compelling', 'find the tension', 'what's the story here', or 'add stakes'.
human-avatar/skills-for-humanitys4h-narrative
Entry point for the narrative toolkit. Routes to the right narrative skill based on your situation. Use when you say 'narrative', 'story', 'this feels flat', 'how do I structure this', 'the framing is wrong', 'who am I talking to', 'make this compelling', 'find the tension', or want narrative/storytelling help without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-network-centrality
Identifies which nodes in a network have the most influence, reach, or control. Use when asked 'who are the key players', 'who should we target', 'where is the bottleneck', 'who connects everyone', 'who would we lose most if they left', or when mapping influence in an organisation, market, or social network.
human-avatar/skills-for-humanitys4h-network-contagion
Models how things spread through networks — ideas, behaviors, viruses, product adoption, financial contagion, cascading failures. Use when asked 'why did this go viral', 'why isn't this spreading', 'how do we accelerate adoption', 'what's the tipping point', 'could this cascade', or when modeling any spread or diffusion process through a connected system.
human-avatar/skills-for-humanitys4h-network-effects
Analyzes how value scales with participation — tipping points, lock-in, and winner-take-all dynamics. Use when asked 'do we have network effects', 'when will we hit critical mass', 'why is our competitor hard to displace', 'are we winner-take-all', 'how do we defend our position', 'what's our moat', or when analyzing platforms, marketplaces, or any product where more users make the product better.
human-avatar/skills-for-humanitys4h-network-weak-ties
Maps bridging connections across structural holes — the counterintuitive power of loose connections. Use when asked 'where are the silos', 'why are we missing information', 'how do I find opportunities', 'who are the connectors', 'why are teams not collaborating', 'what bridges are missing', or when the question involves information flow, cross-functional collaboration, or network position as a competitive advantage.
human-avatar/skills-for-humanitys4h-network
Entry point for the network analysis toolkit. Routes to the right network skill based on your situation. Use when you say 'network', 'who's connected to whom', 'how does this spread', 'who are the key players', 'why did this go viral', 'network effects', 'tipping point', 'weak ties', 'bridges between groups', or want network thinking applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-play-constraint-inversion
Removes or inverts the main constraint to see what becomes possible — then uses those unconstrained solutions to find real ones. TRIGGERS: 'what if there were no constraints', 'rule inversion', 'what if we could do anything', 'break the rules', 'invert the assumption'.
human-avatar/skills-for-humanitys4h-play-perspective-reversal
Fully inhabits the opposing perspective — competitor, critic, user, or adversary — to find what is invisible from your own position. TRIGGERS: 'steelman the opposition', 'think like the competitor', 'play devil's advocate', 'see it from their side', 'role reversal', 'inhabit the other perspective'.
human-avatar/skills-for-humanitys4h-play-stimulus-generation
Introduces a random, unrelated element to break mental fixation — forcing new associations that bypass the groove of familiar thinking. TRIGGERS: 'random stimulus', 'random word technique', 'break the fixation', 'I keep thinking of the same things', 'unstick this', 'force new associations'.
human-avatar/skills-for-humanitys4h-play-worst-case-reversal
Deliberately designs the worst possible version — then reverses each failure mode into a design principle. Removes the pressure of being right and unlocks creative honesty that polite brainstorming suppresses. TRIGGERS: 'worst possible idea', 'how would you make this terrible', 'reverse brainstorm', 'design the failure', 'how would you deliberately fail'.
human-avatar/skills-for-humanitys4h-play
Entry point for the play toolkit. Routes to the right playful thinking skill based on your situation. Use when you say 'play', 'think playfully', 'flip this', 'what if there were no constraints', 'steelman the opposition', 'random stimulus', 'worst possible idea', or want unconventional thinking applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-probability-base-rate-anchoring
Anchors estimates in historical base rates before adjusting for specific factors. Use when asked 'what's the base rate', 'am I being too optimistic', 'outside view', 'reference class', 'how often does this actually happen', or 'historical frequency'.
human-avatar/skills-for-humanitys4h-probability-confidence-calibration
Tests whether stated confidence levels match available evidence — catching overconfidence and underconfidence. Use when asked to 'calibrate my confidence', 'am I overconfident', 'confidence check', 'how sure should I be', or 'is this as certain as it seems'.
human-avatar/skills-for-humanitys4h-probability-expected-value-calculation
Calculates expected value to compare options under uncertainty. Use when asked about 'expected value', 'is this risk worth taking', 'EV calculation', 'compare these options', 'worth the risk', or 'asymmetric risk'.
human-avatar/skills-for-humanitys4h-probability-scenario-weighting
Assigns explicit probabilities to distinct scenarios before making a decision. Use when asked to 'assign probabilities', 'scenario weighting', 'how likely is each outcome', 'quantify the uncertainty', or 'probability distribution'.
human-avatar/skills-for-humanitys4h-probability
Entry point for the probability toolkit. Routes to the right probabilistic thinking skill based on your situation. Use when you say 'probability', 'how likely', 'am I overconfident', 'quantify this', 'what's the base rate', 'expected value', 'scenario weighting', or want probabilistic reasoning applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-psychology-behavior-change
Diagnose what's maintaining an entrenched behavior and design the right intervention to shift it. Covers habits, routines, and behavioral defaults. Triggers: 'how do I change this behavior', 'why does this habit persist', 'how do I make this stick', 'behavior change', 'breaking a habit', 'building a habit', 'why can't I stop doing X', 'how do I get people to consistently do Y', 'implementation intentions', 'habit loop'.
human-avatar/skills-for-humanitys4h-psychology-cognitive-biases
Diagnose which cognitive biases are actively distorting thinking in a specific situation. Not a laundry list — a targeted diagnostic. Triggers: 'what biases are at play', 'are we thinking clearly', 'what am I missing', 'bias check', 'cognitive bias', 'am I being objective', 'are we rationalizing', 'what's distorting this decision'.
human-avatar/skills-for-humanitys4h-psychology-heuristics
Assess the fast-thinking pattern at work — when it's reliable, when it misleads, and whether to trust or override it. Triggers: 'should I trust my gut', 'is my intuition right here', 'fast thinking', 'heuristic', 'when does instinct work', 'System 1 vs System 2', 'pattern recognition', 'am I just pattern matching', 'is this a gut check or analysis question'.
human-avatar/skills-for-humanitys4h-psychology-motivation
Diagnose what's actually driving behavior — the person's own, someone else's, or a group's. Surface motivation vs. root motivation. Triggers: 'what motivates them', 'why are they doing this', 'what does this person actually want', 'how do I get buy-in', 'why won't they engage', 'what's really driving this', 'intrinsic vs extrinsic motivation', 'what need is this serving'.
human-avatar/skills-for-humanitys4h-psychology-persuasion
Identify the right influence approach and construct it for the context. What actually changes minds and drives action. Triggers: 'how do I persuade', 'how do I change their mind', 'what would convince them', 'how do I get buy-in', 'how do I influence', 'influence strategy', 'how do I pitch this', 'what makes a persuasive case', 'how do I get them to say yes'.
human-avatar/skills-for-humanitys4h-psychology
Entry point for the psychology toolkit. Routes to the right psychology skill based on your situation. Use when you say 'psychology', 'what's driving this behavior', 'why is this person doing X', 'what biases are at play', 'how do I change a habit', 'how do I persuade', 'should I trust my gut', 'what motivates them', or want cognitive/behavioral analysis without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-resource-allocation-analysis
Distributes limited resources across competing needs — making the trade-offs explicit rather than implicit. Triggers: 'resource allocation', 'how do we distribute this', 'competing priorities', 'trade-off analysis', 'how do we split this', 'allocation decision'.
human-avatar/skills-for-humanitys4h-resource-bottleneck-analysis
Identifies what is actually constraining throughput — using Theory of Constraints logic: the system can only move as fast as its slowest point. Triggers: 'bottleneck analysis', 'what's actually slowing this down', 'where's the constraint', 'theory of constraints', 'find the bottleneck', 'why are we moving slowly'.
human-avatar/skills-for-humanitys4h-resource-leverage-mapping
Finds the highest-leverage use of available resources — where the same input produces the most output. Triggers: 'resource leverage', 'highest-leverage use', 'where should we put our energy', 'maximize impact', 'leverage mapping'.
human-avatar/skills-for-humanitys4h-resource-waste-audit
Finds where resources are being lost, duplicated, or underused — the seven wastes applied to knowledge work. Triggers: 'waste audit', 'where are we wasting resources', 'inefficiency audit', 'find the waste', 'what's being duplicated', 'resource leakage'.
human-avatar/skills-for-humanitys4h-resource
Entry point for the resource toolkit. Routes to the right resource skill based on your situation. Use when you say 'resource', 'capacity', 'bottleneck', 'allocation', 'where should we focus', 'where are we wasting', 'highest leverage', 'what's slowing us down', or want resource reasoning applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-sensory-detail-mining
Finds specific details being overlooked — the most important information is often present but not being registered. Triggers: 'what are we missing', 'go deeper on this', 'find the details', 'be more specific', 'what exactly is happening', 'ground this in specifics'.
human-avatar/skills-for-humanitys4h-sensory-signal-detection
Separates meaningful signal from background noise — finding what actually matters among everything present. Triggers: 'what actually matters here', 'separate signal from noise', 'too much information', 'find the signal', 'what should I focus on', 'what's relevant'.
human-avatar/skills-for-humanitys4h-sensory-structured-observation
Applies disciplined observation to a situation — suspending interpretation to see what's actually there before deciding what it means. Triggers: 'observe this carefully', 'structured observation', 'what do you actually see', 'suspend interpretation', 'look more carefully'.
human-avatar/skills-for-humanitys4h-sensory
Entry point for the sensory observation toolkit. Routes to the right observational skill based on your situation. Use when you say 'sensory', 'what are we missing', 'look more carefully', 'separate signal from noise', 'too much information', 'what actually matters here', 'observe this carefully', or want observational precision applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-social-coalition-mapping
Maps who needs to be aligned, who already is, and how to build the coalition a proposal needs to succeed. Triggers: 'coalition building', 'who do I need to get on board', 'map the support', 'build alignment', 'who will support this', 'who will block this'.
human-avatar/skills-for-humanitys4h-social-dynamics-analysis
Identifies group psychology shaping a discussion or team — groupthink, status dynamics, coalition formation, psychological safety. Triggers: 'group dynamics', 'why does this team behave like this', 'groupthink check', 'why won't people speak up', 'meeting dynamics', 'team dysfunction'.
human-avatar/skills-for-humanitys4h-social-incentive-analysis
Maps the actual incentives driving behaviour — distinguishing stated motivations from the real incentive structures that shape what people do. Triggers: 'incentive analysis', 'why are they doing this', 'what are the actual incentives', 'follow the incentives', 'what does the system reward'.
human-avatar/skills-for-humanitys4h-social-power-mapping
Maps who holds power — formal authority, informal influence, gatekeeping, expertise — and how it flows. Triggers: 'power map', 'who has power here', 'who actually decides', 'map the politics', 'who do I need to get on board', 'who are the gatekeepers'.
human-avatar/skills-for-humanitys4h-social
Entry point for the social dynamics toolkit. Routes to the right social skill based on your situation. Use when you say 'social', 'people', 'politics', 'who decides', 'group dynamics', 'who do I need to get on board', 'follow the incentives', 'who has power', or want social/organizational reasoning applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-strategy-alliance
Maps parties, identifies natural allies and swing parties, and assesses alliance stability for coalition-building in competitive contexts. Triggers: 'build alliances', 'coalition building', 'who are my allies', 'manage stakeholders', 'political coalition', 'alliance strategy', 'who do I need on my side', 'get people on board', 'organizational politics'.
human-avatar/skills-for-humanitys4h-strategy-deception
Manages information asymmetry in legitimate competitive contexts — what to protect, what impressions work in your favor, and what your opponent may be concealing from you. Triggers: 'conceal my position', 'information asymmetry', 'misdirection', 'what should I reveal vs conceal', 'negotiation deception', 'strategic ambiguity', 'manage what they know about me', 'read their signals'.
human-avatar/skills-for-humanitys4h-strategy-force-economy
Finds the minimum intervention that achieves the objective — especially when you're outgunned or under-resourced. Triggers: 'do more with less', 'force economy', 'we're under-resourced', 'asymmetric advantage', 'outgunned', 'leverage point', 'how do we win when they have more', 'we can't outspend them', 'small team big problem'.
human-avatar/skills-for-humanitys4h-strategy-intelligence
Audits what you actually know vs. what you're assuming about yourself and your opponent before acting. Triggers: 'what do I actually know', 'intelligence audit', 'know your enemy', 'what am I assuming vs knowing', 'prep for negotiation', 'what information do I have', 'what don't I know about them', 'am I missing something important'.
human-avatar/skills-for-humanitys4h-strategy-positioning
Builds the conditions for competitive unassailability before the contest begins. Triggers: 'create a position', 'competitive positioning', 'make myself the obvious choice', 'how do I make myself hard to compete with', 'strategic positioning', 'establish advantage before competing', 'what makes me hard to displace', 'build a moat'.
human-avatar/skills-for-humanitys4h-strategy-terrain
Maps the competitive landscape to identify where you have advantage, where contests are evenly matched, and where engagement is costly. Triggers: 'map the landscape', 'terrain analysis', 'where should I compete', 'what's the ground like', 'competitive landscape', 'where do I have advantage', 'which markets should I enter', 'is this fight worth having'.
human-avatar/skills-for-humanitys4h-strategy-timing
Analyzes whether to act now or wait, reads your opponent's rhythm, and identifies trigger conditions for the right moment. Triggers: 'when should I act', 'timing analysis', 'is now the right moment', 'should I wait', 'when to launch', 'when to make my move', 'is the window closing', 'am I too early', 'am I too late'.
human-avatar/skills-for-humanitys4h-strategy-victory
Defines what winning actually means before the contest begins — prevents the pyrrhic trap of winning in ways that lose the larger goal. Triggers: 'what does winning look like', 'define victory', 'victory conditions', 'what are we actually trying to achieve', 'define success', 'is winning worth it', 'pyrrhic trap', 'are we optimizing for the right thing'.
human-avatar/skills-for-humanitys4h-strategy
Routes to the right strategy skill for any adversarial or competitive reasoning situation. Triggers: 'how do I beat X', 'competitive strategy', 'outmaneuver', 'I'm up against', 'position myself', 'what's my play here', any situation involving competitive pressure, adversarial dynamics, negotiation, or resource-constrained contest.
human-avatar/skills-for-humanitys4h-systems-archetype-matching
Applies the 8 classic system archetypes (Senge) to diagnose recurring system behavior. Use when asked 'this keeps repeating', 'the fix made it worse', 'we've solved this before', 'identify the pattern', or 'system archetype'.
human-avatar/skills-for-humanitys4h-systems-emergence-detection
Identifies system-level properties that exist nowhere in any individual component. Use when asked about 'emergent behavior', 'components are fine but the system isn't', 'why does the whole behave like this', or 'what creates this property'.
human-avatar/skills-for-humanitys4h-systems-feedback-mapping
Identifies all reinforcing (+) and balancing (−) feedback loops in a system. Use when asked to 'map the feedback loops', 'why does this keep happening', 'unintended consequences', or 'system keeps oscillating'.
human-avatar/skills-for-humanitys4h-systems-leverage-analysis
Finds where small interventions produce large, lasting change using Donella Meadows' leverage point hierarchy. Use when asked 'where should we intervene', 'highest leverage', 'what actually changes this system', or 'find the lever'.
human-avatar/skills-for-humanitys4h-systems
Entry point for the systems thinking toolkit. Routes to the right systems skill based on your situation. Use when you say 'systems', 'feedback loops', 'how does this system work', 'where should we intervene', 'unexpected behavior', 'what archetype is this', 'find the leverage', or want systems thinking applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-temporal-cycle-detection
Identifies what recurring cycle a situation is an instance of and where in that cycle you currently are. Use when asked 'what cycle is this', 'where are we in the cycle', 'have we seen this before', 'detect the pattern', 'hype cycle', or 'where in the curve'.
human-avatar/skills-for-humanitys4h-temporal-futures-mapping
Explores possible, probable, and preferable futures using scenario thinking. Use when asked about 'scenario planning', 'futures thinking', 'possible futures', 'how might this play out', 'futures cone', or 'what could happen'.
human-avatar/skills-for-humanitys4h-temporal-horizon-mapping
Maps consequences of a decision across short, medium, and long time horizons. Use when asked about 'time horizons', 'what does this look like in 5 years', 'short-term vs long-term', 'map the implications over time', or 'think through the long-term'.
human-avatar/skills-for-humanitys4h-temporal-timing-analysis
Assesses whether now is the right time to act, wait, or prepare. Use when asked 'is now the right time', 'should we wait', 'are we too early', 'timing this decision', 'when to move', or 'momentum'.
human-avatar/skills-for-humanitys4h-temporal
Entry point for the temporal thinking toolkit. Routes to the right temporal skill based on your situation. Use when you say 'temporal', 'timing', 'when', 'long term', 'what happens in 5 years', 'what cycle is this', 'should we wait', 'possible futures', or want time-horizon thinking applied without knowing which specific tool fits.
human-avatar/skills-for-humanitys4h-writing-arc-design
Maps and repairs character arcs and thematic arcs by aligning external plot events with internal change. Use when an arc feels unearned, a change feels sudden, or the ending doesn't land. Triggers: 'the arc feels unearned', 'arc design', 'the ending doesn't land', 'character arc', 'thematic arc', 'the change feels sudden', 'the character just changes at the end'.
human-avatar/skills-for-humanitys4h-writing-argument
Builds and repairs persuasive arguments by surfacing the warrant, auditing evidence, addressing counterarguments, and identifying rhetorical substitutes. Use when an argument has holes, the case isn't landing, or evidence isn't connecting to the claim. Triggers: 'build an argument', 'argument structure', 'the argument isn't working', 'op-ed', 'persuasive writing', 'make the case for', 'my argument has holes', 'the evidence doesn't land'.
human-avatar/skills-for-humanitys4h-writing-audience-calibration
Calibrates writing for a specific reader by profiling their knowledge, concerns, and relationship to the topic — then rewriting for that reader without changing the substance. Use when content is too technical, too basic, or framed for the wrong audience. Triggers: 'write for a specific audience', 'audience calibration', 'this needs to work for non-technical readers', 'the audience isn't the right fit', 'calibrate this for', 'it's too technical / not technical enough', 'recalibrate this for'.
human-avatar/skills-for-humanitys4h-writing-character-development
Engineers psychologically compelling characters by mapping want vs. need, wound, defence mechanism, and defining contradiction. Use when a character feels flat, underdeveloped, or unconvincing. Triggers: 'my character feels flat', 'character development', 'make this character feel real', 'this character isn't working', 'character work', 'how do I develop this character'.
human-avatar/skills-for-humanitys4h-writing-copy
Writes and audits marketing copy, landing pages, ad copy, email copy, and product descriptions using the attention-desire-action framework. Use when copy isn't converting, describes features instead of benefits, or fails to earn the reader's next step. Triggers: 'copywriting', 'ad copy', 'landing page', 'email copy', 'marketing copy', 'write copy', 'the copy isn't converting', 'product description', 'headline isn't working'.
human-avatar/skills-for-humanitys4h-writing-dialogue
Diagnoses and repairs dialogue for subtext, voice differentiation, exposition, and forward momentum. Use when dialogue sounds wrong, on-the-nose, or when characters all sound the same. Triggers: 'the dialogue sounds wrong', 'dialogue feels on the nose', 'dialogue review', 'characters sound the same', 'dialogue fix', 'dialogue is too direct', 'the dialogue explains too much'.
human-avatar/skills-for-humanitys4h-writing-executive-summary
Produces executive summaries, 1-page briefs, and board-level documents by extracting the situation, key findings, implications, and recommendation — answer-first, one page maximum. Use when a lengthy document needs a senior-audience brief that enables a decision. Triggers: 'executive summary', 'summarise this for a senior audience', '1-page brief', 'TL;DR for leadership', 'distil this', 'board summary', 'write a brief'.
human-avatar/skills-for-humanitys4h-writing-inconsistency-audit
Runs four systematic passes to identify timeline errors, character logic violations, world-rule breaks, and physical continuity errors. Use when a manuscript has contradictions, continuity problems, or logic violations. Triggers: 'there are contradictions', 'continuity errors', 'inconsistency check', 'the character shouldn't know that', 'timeline doesn't add up', 'continuity audit', 'inconsistencies in the manuscript'.
human-avatar/skills-for-humanitys4h-writing-line-editing
Applies five-category line-editing passes to identify and repair redundancy, nominalisations, passive voice, rhythmic monotony, and throat-clearing. Use when prose is clunky, wordy, or mechanically flawed. Triggers: 'the sentences are clunky', 'line editing', 'the prose is wordy', 'tighten this up', 'sentence-level editing', 'too many passive constructions', 'the writing is verbose'.
human-avatar/skills-for-humanitys4h-writing-plot-structure
Diagnoses structural failures in a story using the five-beat dramatic framework — inciting incident, first turning point, midpoint, dark night, climax. Use when a plot isn't working, the middle drags, momentum is lost, or the story feels loose. Triggers: 'the story isn't working', 'plot structure', 'my middle drags', 'the plot feels loose', 'story structure', 'momentum problem', 'the structure is off'.
human-avatar/skills-for-humanitys4h-writing-pov
Audits point-of-view for violations, consistency, and fit. Use when narration feels inconsistent, when there is unwanted head-hopping, or when the chosen POV isn't serving the story. Triggers: 'POV problems', 'head-hopping', 'point of view', 'the narration feels inconsistent', 'POV violations', 'narrative perspective', 'sometimes we know things the character shouldn't'.
human-avatar/skills-for-humanitys4h-writing-prose-elevation
Raises the quality of competent but flat prose by targeting abstraction, weak verbs, and sensory absence. Use when writing is error-free but doesn't sing — when it reads as competent but not compelling. Triggers: 'the writing is flat', 'prose elevation', 'competent but not compelling', 'lift this writing', 'the prose needs work but isn't broken', 'make this sing', 'the prose is fine but forgettable'.
human-avatar/skills-for-humanitys4h-writing-report
Writes and audits business reports, briefing documents, and information reports for answer-first structure, precision, hierarchy, and navigability. Use when a report buries its findings, is written for the writer rather than the reader, or lacks clear structure. Triggers: 'write a report', 'report writing', 'business report', 'briefing document', 'information report', 'research summary', 'the report isn't clear', 'buries the findings'.
human-avatar/skills-for-humanitys4h-writing-restructure
Diagnoses and repairs structural problems in non-fiction, essays, and documents — wrong order, buried lead, wrong ending, proportion errors. Use when a piece is in the wrong order, starts too late, or spends space on the wrong things. Triggers: 'the piece is in the wrong order', 'restructure', 'buries the lede', 'the structure is off', 'reorganise this', 'the ending is in the wrong place', 'takes too long to get to the point'.
human-avatar/skills-for-humanitys4h-writing-rhetoric
Analyses what a piece of writing is doing rhetorically — its rhetorical situation, explicit argument vs. buried frame, appeals map, and loaded language. Use to surface assumptions, examine persuasion techniques, or understand how a piece is working. Triggers: 'rhetorical analysis', 'what is this piece doing rhetorically', 'rhetoric', 'analyze this argument', 'how is this persuasive', 'what assumptions is this making', 'loaded language', 'hidden assumptions', 'what is this piece really arguing'.
human-avatar/skills-for-humanitys4h-writing-scene-construction
Diagnoses and repairs individual scenes using the want/obstacle/outcome framework. Every scene must change the story's state. Use when a scene feels flat, static, or purposeless. Triggers: 'this scene isn't working', 'scene construction', 'scene feels flat', 'scene review', 'fix this scene', 'the scene doesn't do anything', 'should I cut this scene'.
human-avatar/skills-for-humanitys4h-writing-technical
Writes and audits technical documentation, API docs, user guides, and specifications for completeness, sequence, precision, and audience calibration. Use when documentation is confusing, assumes too much knowledge, or leaves gaps a user can't bridge. Triggers: 'technical writing', 'API documentation', 'write documentation', 'user guide', 'technical docs', 'the documentation is confusing', 'write a spec', 'docs are missing steps'.
human-avatar/skills-for-humanitys4h-writing-tone-alignment
Diagnoses and repairs tone drift — shifts in register, formality, warmth, or rhythm that make a piece feel like it was written by multiple people or in multiple moods. Use when the voice changes mid-piece without intention. Triggers: 'the tone keeps shifting', 'tone drift', 'tone alignment', 'inconsistent register', 'the voice changes mid-piece', 'this sounds like different writers'.
human-avatar/skills-for-humanitys4h-writing-voice-consistency
Extracts a voice fingerprint from strong existing passages and uses it to audit and repair voice departures. Use when multiple contributors have created a fractured document, when brand voice has drifted, or when the writing doesn't sound like one person. Triggers: 'the voice isn't consistent', 'voice consistency', 'this doesn't sound like us', 'multi-author document', 'maintain voice', 'brand voice', 'the writing sounds like different people'.
human-avatar/skills-for-humanitys4h-writing-worldbuilding
Audits a fictional world for internal consistency, texture, economy, and constraint-story alignment. Use when a world feels thin, generic, like a backdrop rather than a place people actually inhabit. Triggers: 'the world feels thin', 'worldbuilding', 'my world doesn't feel real', 'the setting is generic', 'world audit', 'the world feels like a backdrop'.
human-avatar/skills-for-humanitys4h-writing
Routes to the right writing skill for any fiction, non-fiction, or professional writing challenge. Use when you say 'my character feels flat', 'the story isn't working', 'this scene falls flat', 'the dialogue sounds wrong', 'the prose is clunky', 'the argument isn't landing', 'write a report', 'executive summary', 'the tone keeps shifting', 'line editing', 'my world feels thin', 'POV problems', 'inconsistency check', 'write copy', 'technical documentation', 'audience calibration', 'rhetorical analysis', or any time you have a writing problem but aren't sure which specific tool fits.
human-avatar/skills-for-humanitys4h
Master orchestration skill. Takes any situation in plain English, identifies the underlying goal, designs a multi-skill reasoning workflow, and executes it sequentially — feeding each skill's output into the next. Use when you say 'help me think through this', 'I need to figure out what to do', 'where do I start', or any time you want structured thinking applied end-to-end rather than routed to a single tool.
human-avatar/skills-for-humanity